Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 25-01-2010, 12:33 PM   #1
trikeman
Subscriber
 
Join Date: Dec 2005
Posts: 83
Thanks: 5
Thanked 0 Times in 0 Posts
Default Room on a angle

Hi Everyone

I have upload an image of a scene I have made, but as you will see, I can’t get a nice straight floor, etc it is all on an angle, if I go into my front view, both my scene and my camera are straight on but it keeps giving me this angle, any ideas?

Thanks
Trikeman
Attached Thumbnails
 
trikeman is offline   Reply With Quote
Old 25-01-2010, 12:58 PM   #2
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

their are better people on here to answer this question than me, but i dont think it looks too bad. i guess the texture u have on the floor doesnt help. its very striking and doesnt help the perspective. and theres no real variation in shadow between the front and back (on the floor) , esp where the floor meets the back wall. so lighting is an issue. maybe your camera is also a problem aswell as/rather than whats in front of it. you could maybe change the position of the camera and/or play with some of its settings that adjust the angle/perspective?
ben hobden is offline   Reply With Quote
Old 25-01-2010, 01:06 PM   #3
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

their are better people on here to answer this question than me, but i dont think it looks too bad. i guess the texture u have on the floor doesnt help. its very striking and doesnt help the perspective. and theres no real variation in shadow between the front and back (on the floor) , esp where the floor meets the back wall. so lighting is an issue. maybe your camera is also a problem aswell as/rather than whats in front of it. you could maybe change the position of the camera and/or play with some of its settings that adjust the angle/perspective?
ben hobden is offline   Reply With Quote
Old 25-01-2010, 01:55 PM   #4
trikeman
Subscriber
 
Join Date: Dec 2005
Posts: 83
Thanks: 5
Thanked 0 Times in 0 Posts
Default

Thanks Ben

I agree about the floor, because I used a Maya shader, I don't thing I did the UV map on the floor, I will look into that, but yes I have been playing with the camara angle etc and not got enery where, so any ideas on which sliders to play with would be useful.

Thanks again Ben

Trikeman (Bill)
trikeman is offline   Reply With Quote
Old 25-01-2010, 10:19 PM   #5
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

i dont know what you mean by 'an angle' but are you rendering the right camera? i mean persp, side, front, top etc...
honestdom is offline   Reply With Quote
Old 25-01-2010, 10:35 PM   #6
trikeman
Subscriber
 
Join Date: Dec 2005
Posts: 83
Thanks: 5
Thanked 0 Times in 0 Posts
Default

Hi

Yes I am doing the right camara, if you look at the picture, the end furthest from the camara the floor is higher, but much more so, the screen on the Possum is stretch, I have am at my 3D machine tonight, but tomorrow, I will upload a picture from my other rendering camara which is behind the chair, and this angle show the right size and shape of the screen, once you see that I think you will see what I mean, in the meantime thanks for your help as ever.

Trikeman (Bill)
trikeman is offline   Reply With Quote
Old 26-01-2010, 03:07 AM   #7
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

If you didn't mess with any of the sliders for Angle of View and such, you probably accidentally selected the film gate dropdown menu and scrolled to into something you didn't want, it happens.

These are the default settings.
Attached Thumbnails
 
Gen is online now   Reply With Quote
Old 26-01-2010, 12:06 PM   #8
trikeman
Subscriber
 
Join Date: Dec 2005
Posts: 83
Thanks: 5
Thanked 0 Times in 0 Posts
Default

Hi Guys,
now we are getting somewhere, what I had done was, opened the angle view very wide because of the width of the room and I have got a glow on the screen and if I go to the outside of the window with the camera the glow doesn't show up so I kept the camera in the room and opened the angle of view.

When I set the setting back to the default the image became straight but I didn't have enough of the scene in the camera, then I realised that for this shot I didn't need the side wall and window because the camera was pointing away from it, so I put all the bits for that wall on there own layer and I can just turn the layer on and off depending on which view I am shooting, then I was able to move the side camera much further away from the scene and get everything I want in without changing the angle of view.

Fantastic thanks guys, I have the new image so you can see what I have done.

Thanks again
Trikeman (Bill)
Attached Thumbnails
 
trikeman is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.