Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-01-2010, 03:12 PM   #1
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default I need some PS help...

ok, so i just got a new monitor and im working on a background for it... it's gonna be a basic biohazard type of thing, cellular crap goin on in the background, biohazard symbol in the middle, ect.

im having a huge problem with making a texture for the background though, no matter what i do i cant make a tile-able hexagon pattern similar to that of the armor in crysis...

this is what i have so far, what i want is that, but with the black replaced by a hexagon pattern in dark grey (shapes) and black (backing) with a gradient going from left to right in clear and black respectively, so that on the left it has the hexagonal pattern and on the right it's black.

http://i173.photobucket.com/albums/w...zard_green.jpg

i dont mind starting over at all... i just want it done right :p

so i was wondering if anyone can direct me to or write me up a very VERY basic tutorial to make a tile-able hexagon pattern, i say very basic because im a PS noob, im still in the stage of thinking filters make everything amazing :p

thanks all

PS: if you wanna throw in a tut on making glowy cellular shapes like this (http://www.scienceclarified.com/imag...02_img0068.jpg) type of thing, it'd be a huge bonus, although im sure i could figure that out on my own

EDIT: found a decent tut for making cells that i can modify to my liking

here it is: http://www.roseindia.net/software-tu...s/detail/15896
__________________

Last edited by Acid44 : 30-01-2010 at 03:23 PM.
Acid44 is offline   Reply With Quote
Old 01-02-2010, 08:49 AM   #2
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Does it absolutely have to be made in Photoshop? Because for the geometrical background I would just jump into Maya and make a shape, assign a surface shader, dupe it into the pattern I want and render that out at whatever resolution. And whats great about it is that you'll have an alpha mask built in, so you can do a bunch of crazy stuff with it in Photoshop, and you can snip that up if you want something tileable. And for the second issue, I'd definitely do the base shapes in Maya.
Gen is online now   Reply With Quote
Old 02-02-2010, 06:11 PM   #3
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

at the moment it does have to be done in photoshop, i dont know why but my 9500 gt is terrible with maya, for some reson my old onboard 64 mb card was better... basically it just laggs and laggs and laggs, its unbearable... but anyways, yea, untill i figure out the problem with that or get a new card, which problem wont be anytime soon for either of them, it has to be PS :headbang:
__________________
Acid44 is offline   Reply With Quote
Old 05-02-2010, 01:31 AM   #4
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Is this the type of pattern your trying to do acid44?

Last edited by THX1138 : 05-12-2010 at 10:10 PM.
THX1138 is offline   Reply With Quote
Old 08-02-2010, 12:37 AM   #5
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

yes it is, but with a tiny bit of 3d shading, smaller shapes and, a tiny bit thicker shapes
__________________
Acid44 is offline   Reply With Quote
Old 11-02-2010, 01:47 AM   #6
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Like this?

Last edited by THX1138 : 05-12-2010 at 10:10 PM.
THX1138 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.