Dark edges and triangles on shaded model - Revisited...
Hello! I have a smooth-shaded mesh which shows dark areas in the viewport and renderer.
I would like the surface to be as smooth as possible, but there are problems over most of the model. Only the more flat areas look right.
I think this is a normals issue - but I have read other posts and tried various suggestions but nothing gets rid of the dark areas.
I have unlocked the normals, changed the vertex normals angle, re-faceted by setting the edges to hard and then soft again, but the problems remain.
Any help appreciated.
--- I don't know if this is relevant, but the model was imported via FBX (from Cinema 4D). I've done this with other models and not had this problem. I re-imported the model with normals not exported from Cinema 4D, so I assume that Maya creates them on import.
Thank you in advance.