Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-04-2010, 01:11 AM   #1
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default Ancient Tomb

Good evening once again everyone!!

I have been looking for something to do and have started a few things, but did not want to spend the time on them. I was looking through some CD's I have and on the Total Textures # 8 'Tribes & Civilizations' there is this picture in the tutorial section. The lighting did interest me and what more could be done with it.I had gotten the bundle of Total Textures when I first started working with 3D, as I figured that would become a big part of it all. The tutorials from them are more guidelines than a tutorial, so these are old. The textures all came with the CD, so that will make it a little easier. I am just interested in playing with it and learning from it right now.

Anyway!! ;-)

I have started to do this as a project and wanted to post it up before I progress. Thought it may be fun to play and a learning experience with such a scene.

I will post a second message with what I have up to now. I needed to use more geometry on two, of what I call 'Beauty Walls', as they will be displaced. I had also hoped to do more to the actual Crypt itself and make it more interesting!! I have not done any flames in a scene and wondered if a of stand with fire may be nice. Having a lot of what my Father called 'Pipe Dreams'. But will try and do what I can.

That is my hopes anyway! But I always remember "If wishes were horses, beggars would ride!! ;-)

Have a good evening all!!
Attached Thumbnails
 
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 09-04-2010, 01:12 AM   #2
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

And where I am now!!

Cheers everyone!!
Attached Thumbnails
 
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 09-04-2010, 01:20 AM   #3
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Looks like a nice start. Not much to crit at the moment.

Is that Max?
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 09-04-2010, 02:53 AM   #4
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Steve, the screen capture is from Max. I do all my modeling in Maya and my rendering in Max. I am much more comfortable with Maya to model. Need to use Max more, but not right now!!

Have been following your guys ideas for a challenge. Had thought if it was something I could pull off, I would like to try!!

Thanks for your comments!!!
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 09-04-2010, 09:54 AM   #5
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi Tom
Look farward to your updates, are you going to model the wall or use some form of map..........dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 09-04-2010, 11:08 AM   #6
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Tom

good start, dont forget to add bevels and roundness to all those corners, it will give it that extra realism.

Cheers
Jay
Jay is offline   Reply With Quote
Old 09-04-2010, 12:05 PM   #7
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Good start Tom, how do you get it dimensionally correct??? eyeball it or does Maya have a HUD dimension as you create the model?? I know you can inquire one but does it give you size as you go??

cant wait to see some more man!

Cheers bullet

depends on the pipe, for the dreams mate. A fire would be good as an offset for the eye. Drapes maybe??? plants, something to make it less historical if you are going to make it that way.
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968 : 09-04-2010 at 12:08 PM.
bullet1968 is offline   Reply With Quote
Old 09-04-2010, 06:30 PM   #8
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Good day!! Thank you all for your nice comments!! It is nice to get up and have a project to keep me busy!!

Jay, thanks! I have taken your advice and went around and added some border edges so I can smooth things. I am not much for the bevel or crease tool, just old habits I suppose to do my own.

Bullet, you ask how I get my proportions. In this case what he explained was not much and nothing about measurements. I use my eye, I suppose. But looked for clues. I knew he had used the texture from the disk for the beauty walls, I call them. And using that as a guide I use his render to figure where things should be from there. Hope that made sense!! I use Vray to render, and it is very critical that everything is to world scale because of the way it uses computes lights. Sometimes that is a problem when I work between Max and Maya. Max does not like things that are small, and Maya does not like things that are too big.

Dave, thank you!! And I am very pleased that you watch my work!! Yes, I plan on using the same texture that he used on the wall. I thought it was very good!

Once again, thank you for visiting my project and leaving comments!!
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 10-04-2010, 01:42 AM   #9
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Hi Tom,

thanks for the heads up. I think they call them 'feature' walls these days, hahahah.

The reaso I asked about dimension is in autocad when you create something it will show you the size (in the format you require, Imperial or metric). Maya has units and I assume they are im millimetres.

Anyway good luck with it, I will be watching this project closely. I am keen to see how you go about it as I would like to do similar things for staging my models.

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 10-04-2010, 02:38 AM   #10
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Feature Wall? Well that certainly makes more sense than 'Beauty Wall'! ;-) I will start using that!!

Bullet, yes Maya uses units. I will say what I do is when I have my scene ready from Maya, I take it to Max and make a cube the dimensions of what I want (ie: 20ft by 20ft by 10 ft). With Max I use feet and inches when you create something I know that it is to World Scale. And I scale my model, or scene, to fit inside the box. Then I take it back into Maya and it will be the right size.

I have already found an area I need to correct in my scene. The hallway was too wide and have corrected that.

Bullet, thank you for looking at and following my project!!
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 10-04-2010, 02:55 AM   #11
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Hi Tom,

now that you point it out its either to wide or too short. I think you will be able to find (normal door) sizes and or dimensions on the archeoligist sites? they would have collected data on structural sizes Im sure.

As for the ask in 'when in time' you are going to do this, if you put a fire in it (which will look good) I think it needs more in it?? ATM it looks like a 20th century discovery so if you put thi fire in you will have to make it 'in time' if you know what I mean.

Drapes. plants etc to compliment the urn?

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 13-04-2010, 06:56 PM   #12
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Any updates Tom
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 14-04-2010, 01:19 AM   #13
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Good evening everyone! I know it has been quite awhile since I have updated my project. Well. had a fan go out on my video card and that took a few days. Had some company for a few days also, that was a good thing! ;-)

Bullet, I am hoping for the 20th Century Discovery look. The thought of the flame was just that whoever found it saw there was enough oil to light it. Just had never done a flame and thought it may add some atmosphere.

I have gotten back to work and I should have something by tomorrow.

I thank you Dave for checking on me. I do get off on tangents sometimes! ;-)

Cheers everyone!! To many smiles!!
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
Old 14-04-2010, 02:40 PM   #14
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

hmmmmmm Hi Tom, agreed I think. I would have either suspected a 'live' scene or as you say a 20thC, in the modern one I would have liked SPIDER webs etc hahahahahaha, mutant zombies and a GIANT DROPBEAR. Kidding mate, kidding. Nah a flame in a copper urn near the door to represent it having been tipped over on exit and was in the way upon entry??

I still think the tapestry ripped and weathered maybe on the feature wall???? Maybe a few pots (cracked etc) laying on the floor? If we stick with the 20C stuff would you also maybe put a bag or something on the ground near the wall??

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 20-04-2010, 03:11 PM   #15
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

heeeyyyyy Tom, how is that tomb going???

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.