Change Rotate axis to Local/World has no effect
If I make a selection of multiple verts and faces and I change the Rotate tool settings to "Local," the axis still appears to be set to a world axis.
Is there any way to alter the axis of rotation so that it matches the average angle of my selected faces? The pic below shows the handles all matching world axis even when local has been ticked under tool settings. Shouldn't the handles be angled differently?
Current Demo Reel: