This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Can an objects Passive Rigid Body attribute be changed to Active or the course of an animation sequence. I have a push pin holding a cloth to a wall through the use of the Point To Surface ncloth constraint. This obviously requires the push pin to be a Passive Rigid Body. However, I need the pin to fall away allowing the cloth to drop to the floor. This would require the pin to be a Active Rigid Body, with the floor being the Passive Rigid Body. So, can I change the pins Rigid Body status over time?
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