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Old 26-07-2010, 08:24 PM   #1
daverave
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Default What is the largest UV file size

Hi All
What is the largest file size you can uses in maya 2009, I thought it was 4096.is that true............thanks dave
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Old 27-07-2010, 12:43 AM   #2
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how do you mean dave??? I can set the 'snapshot' to 8192 which seems the limit. Am I looking in the wrong spot?

cheers bullet

Edit: it crashes though
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Old 27-07-2010, 06:07 AM   #3
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That realy is the question Bullet
Is it unstable to set the uvs to that size? My system can do it but am I just making a problem for the future............dave
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Old 27-07-2010, 06:23 AM   #4
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LOL I cant answer that one mate...mine crashes @ 4k...sorry I couldnt help.

May I ask why you want it so big??? for detail??
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Old 27-07-2010, 07:01 AM   #5
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The hull on the spaceship is quite bit big, Im loosing all the detail at 4096.............dave
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Old 27-07-2010, 07:04 AM   #6
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cant you scale the model down??? then UV apply?? or split the UV's up???? do left then right??
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Old 28-07-2010, 09:58 PM   #7
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Im trying not to be too harsh here, but surely testing an 8k map yourself would have been quicker to do instead of asking on the forum and waitng for an answer. It will basically all depend on what your system will handle. You could also uprez the map in PS if you can only do 4k as an outputed snapshot.

Bare this in mind as I think it escapes alot of people. Do the map at the highest you can go, lets say 8k for arguements sake. You can actually down size it to 4k and it will still retain a fair amount of the original detail. Its the same as going from 4k to 512, you'd be surprised at the detail you keep. As long as you keep the hi res for doing the work....

Also think how close the camera is going to be for your final shot and is it for animation?? Motion blur is your friend sometimes

when I did the textures for the spacecraft on the Stephen Hawking show they averaged around 4k with the odd 8k thrown in. Dont forget too that HD is only 1080dp so......these maps looked fine even with the ship cruising by the camera. turn off your quadratic filter too when you load the maps in, Maya always filters the textures as a default so you end up with pointless blurring when you render it out.

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Old 28-07-2010, 10:16 PM   #8
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Hi Jay
I dont know any one other than on this site who use maya, I ask the question because there could be hiden problems in setting the UV size to high that I dont know about. Before I ask a question on this site I search the net for answer and the maya help files.
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Old 29-07-2010, 01:53 PM   #9
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these maps looked fine even with the ship cruising by the camera. turn off your quadratic filter too when you load the maps in, Maya always filters the textures as a default so you end up with pointless blurring when you render it out.
hey jay where exactly is this option
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Old 29-07-2010, 08:56 PM   #10
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Here ya go:
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