Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-07-2010, 07:19 PM   #1
Camrat
Registered User
 
Camrat's Avatar
 
Join Date: Jul 2010
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default My Desk

Heres the finished model, It was only meant as a modelling attempt i want to get used to modelling before i get into texturing, Crits and Comments welcome
Attached Thumbnails
 
Camrat is offline   Reply With Quote
Old 30-07-2010, 08:22 PM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Nice work and so fast.............dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 30-07-2010, 08:55 PM   #3
Camrat
Registered User
 
Camrat's Avatar
 
Join Date: Jul 2010
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Cheers Dave
Camrat is offline   Reply With Quote
Old 30-07-2010, 09:58 PM   #4
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

it would do you good if you will try and texture this, because then you will come to realise that you have to approach some modeling stuff a bit different in order to make Uv-ing and texturing a bit easier.
And it's just plain old good practice

Nice modeling though
mastone is offline   Reply With Quote
Old 30-07-2010, 11:09 PM   #5
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

are you talking about hard edge modelling mastone are you?
__________________


Avatar Challenge Winner 2010

Last edited by daverave : 30-07-2010 at 11:16 PM.
daverave is offline   Reply With Quote
Old 31-07-2010, 11:53 AM   #6
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

I am talking about modeling in general;
Hard surface modeling requires a different approach when it comes to how it ( and thus the texture) deforms then with organic modeling.
It would be prudent however to make yourself familiar with the workflow ( so that you know what the other guy has to do when you are done modeling, and maybe give instructions to the guy that hands over the concept art to you)
mastone is offline   Reply With Quote
Old 31-07-2010, 02:11 PM   #7
maheshsubbiah
Registered User
 
maheshsubbiah's Avatar
 
Join Date: Mar 2009
Location: India
Posts: 145
Thanks: 2
Thanked 21 Times in 19 Posts
Default

how do you get such kind of look in your models. I mean to say the white look with shades of grey.

Do you use dome light to get this effect.

Curious to know.

Mahesh
maheshsubbiah is offline   Reply With Quote
Old 31-07-2010, 04:22 PM   #8
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

maheshsubbiah I think you are looking for occlusion render see link below, there are more ways to do this.....dave

http://www.game-artist.net/forums/sp...hemist101.html
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 31-07-2010, 04:41 PM   #9
maheshsubbiah
Registered User
 
maheshsubbiah's Avatar
 
Join Date: Mar 2009
Location: India
Posts: 145
Thanks: 2
Thanked 21 Times in 19 Posts
Default

hey dave

thanks for the link

mahesh
maheshsubbiah is offline   Reply With Quote
Old 01-08-2010, 02:18 AM   #10
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

see camrat...mastone agrees..I think you should try and texture it too.......bahahahahah and you thought you could escape the clutches of UV mapping.
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 01-08-2010, 09:47 AM   #11
Camrat
Registered User
 
Camrat's Avatar
 
Join Date: Jul 2010
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Lol I see where you guys are coming from ill give it ago but ill just start on somthing simple like ps3 or chair haha, would i need to UV my base poly mesh or my Subd? im not sure where to begin. cheers
Camrat is offline   Reply With Quote
Old 01-08-2010, 09:53 AM   #12
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

I never work in subs but the mesh isnt too hard, you have mostly rectangular peices so wont be too hard mate. C'mon give it a shot

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.