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Old 14-08-2010, 07:35 AM   #1
Ozgalis
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Default Duplicate Special acting weird

Ok so im trying to model another face, this will be my second one if i can ever get it to work right...anywho when I do duplicate special it duplicates the muscle around the mouth right but the eye doesn't go to the right spot....even mirror geometry doesn't get it right, i froze the transformations for both the eye piece and mouth piece...posting pics.
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Old 14-08-2010, 07:36 AM   #2
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and here is what happens with mirror geo.
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Old 14-08-2010, 08:19 AM   #3
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i got it, forgot to reset transformations...
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Old 14-08-2010, 10:51 AM   #4
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Why so serious!!! ( always wanted to say that LOL)
It is better to center the sourceimage to the grid and use <insert> to place the manipulator at the centergrid point ( snap with X) then duplicate and scale in minus X( check normals).

I personally favor this way instead of the " automated" way this way you have more control about what you are doing

Will be interesting to see this progress
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Old 14-08-2010, 11:12 AM   #5
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Bahahahahaha dont you hate that Oz????? LOL interesting way you are doing it....I havent tried a face yet...so many different ways...havent seen it like this though?

Good luck mate

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Old 14-08-2010, 11:36 AM   #6
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I do model faces simular to Ozgalis, but I dont mirror till I have blocked out one side..........dave

Edit:There are a few problems you need to look out for if you are going to take the model into say zbrush doing it this way
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Last edited by daverave : 14-08-2010 at 11:39 AM.
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Old 14-08-2010, 11:57 AM   #7
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Wouldnt instance do that dave?? then just convert or delete?? when done..

cheers bullet
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Old 14-08-2010, 12:07 PM   #8
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I supose it would bullet, I just dont look at both sides tile I have blocked it out one thing at a time.......dave
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