hey folks, me again with another question.
I am using nParticles and I have a emitter emitting an object <cube>
I am trying to get this cube being emitted to have a random rotation. <not just emitting in a random rotation but emitted still rotating> and to hit the ground <gravity> and bounce/rotate/roll etc like it was a active/passive rigid body set up.
the only thing I have found so far was how to have the cube being emitted come out in a random rotation. but nothing else.. no continuing rotation.
I have tried different methods and cannot find any other help on the interwebs.