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Old 15-09-2010, 04:44 AM   #1
Syphon
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Post Multiple Geometry Refrencing

Am looking for some help, i have a scene where i have multiple hex cylinder geomtry more than 200. i want to help reduce the load on rendering so was wondering if there is a way to refrence one original shape and have the rest use the original as its refrence.

If there is an easyier way the advice would me much appreciated.
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Old 15-09-2010, 05:03 AM   #2
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instead of using actual mesh to make it, what you could do is create a texture, something like this:

and use it as a bump or displacement map, this will give you same effect but will greatfly affect your render time
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Old 15-09-2010, 05:57 AM   #3
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I agree...bump map maybe??

Perth!!! another Aussie...LOL

good looking kind poster feel to it...what is it maent to be mate??

cheers bullet
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Old 15-09-2010, 07:18 AM   #4
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You could also use instances...............dave
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Old 15-09-2010, 10:34 AM   #5
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Its to be an old kind of computer system but its huge spanning miles, each of the hex cylinders would be a different system.

Im looking to do an animation where the camera tracks along the ground and up to the hex collum that has risen up.

I was considering using a texture and a bump map but will i get the same results being as its not a static shot?

Yeah little old aussie here lol just testing the waters seeing what i can do really.
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