Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-10-2010, 02:19 PM   #1
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default First animation

Hi there i want to learn how to animate. There for I created a simple model to experiment with. the body is rigged and I created blendshapes for the occulairs and the skull. And the hands have set drivenkeys on them for fingerrolls.



I have been playing a lot of Starcraft II lately and i enjoy looking a the potraits in the taksbar of the unit you have select. I want to do a sort of similar thing. An animation of 30-60 seconds that loops. Just have him float there and maybe scratch his skull, extend his neck a little, burn his hand because it rested under his engine nozzle or have his head turn 360 degrees, somehing like that.

English is not my native language so please dont mind the spelling errors to much. And let me know what you think.

Cheers,

Jan

Last edited by Johndoe050 : 06-10-2010 at 02:21 PM.
Johndoe050 is offline   Reply With Quote
Old 06-10-2010, 03:02 PM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi Johndoe050
Glad you sorted out your problems, I like his angry look. Sounds like a good idea your short animation hope to see it soon..........dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 13-10-2010, 10:57 PM   #3
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

It took me quit some time to get the right settings for rendering out the movie without the size beeing huge. In maya I cut op the movie in 3 scenes. I used aftereffects to paste them al together which took me quit some time because i never used aftereffects. For the next animation things should go a lot faster :bandit:. Let me know what you think. Animation

Last edited by Johndoe050 : 13-10-2010 at 11:00 PM.
Johndoe050 is offline   Reply With Quote
Old 14-10-2010, 01:07 AM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

crazy animation!
it looks awesome, especially that spin

i get the starcraft 2 portrait feel you were inspired from.

and don't worry if you have lots of spelling and grammar mistakes, most native english speakers don't speak/write very good english either
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 14-10-2010, 03:21 AM   #5
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

Sweet work, I really like it. I felt that the spins could use some follow-through, so that the momentum carries it a bit too far, and then correct back.
stwert is offline   Reply With Quote
Old 14-10-2010, 05:27 PM   #6
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

Thanks Chirone for the kind words. Stwert, I know what you mean, he stops abruptly. I wish I could say I am going to fix it. The problem is I can not focus to long on one project or else I get bored and I drop the project all together. To get some where with 3d this is not a good habbit to have haha.
Johndoe050 is offline   Reply With Quote
Old 14-10-2010, 05:32 PM   #7
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

I know the feeling Johndoe... once you've rendered it out and called it done, it takes a lot of effort to go back and apply the critiques that are given. At least it's possible to apply the critiques to future projects.
stwert is offline   Reply With Quote
Old 14-10-2010, 05:39 PM   #8
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

And when is it actualy done?
Johndoe050 is offline   Reply With Quote
Old 14-10-2010, 05:41 PM   #9
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

It's done when you consider it worthy of your demo reel, or the director says "approved"
stwert is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.