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Old 11-01-2011, 11:10 PM   #1
ColdWave
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Default Alpha Map problem.

Can't find the reason for this ?
I have my alpha textures black/white.

One is from the viewport 2.0
One from the UDK ( Works fine )
One from the Hardware Renderer

Ideas why the .... is this happening ?

I checked the alpha illuminance ...
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Old 12-01-2011, 06:34 AM   #2
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Default

for what I can tell maya always had and still has a problem to display alphamaps in viewport properly when you have overlapping and combined geometry using alpha. this seems to be a sorting or z-buffer problem which means if the geometry is combined maya doesn´t know anymore which plane to render first. this results in flipping textures from back to front and and overall transparent geometry.

here´s a picture to show ->
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Old 12-01-2011, 12:08 PM   #3
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Maya has had this issue since Jesus, as long as your renders work then dont worry

Jay
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Old 12-01-2011, 01:27 PM   #4
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Yeah i understand... just wondering if there was an option for that issue.
I guess not : )
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Old 14-01-2011, 06:28 PM   #5
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A good way around it is to separate your geometry and assign each peace the same textures and the alpha will just work fine... That's how i do it..
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