Hey just started a bachelor in 3D Design and Animation in Norway Last august. We've been through interiors,(modeling,texturting,lighting,rendering) and some simple animation, and just moved on to character design.
After a few weeks of learning the workflow of and different methods and techniques we're off to do our own character, from backstory to turntable and pose. In that regard I've been testing out a style I like a lot, sort of a more "hardedged/planar" approach. Here's where I'm at after about 2 days of work.
This guy was all about trying to get the look right, started off with the base head from mudbox and used a mouse to just sculpt in the very basic shapes I had in mind, and then exported that mesh into Max to do this work. I am using 3Ds Max, not Maya, but I was told i was allowed to post here despite of sortware, as it is indeed the results that matter and not the tools. The reason I didnt just sculpt this in Mudbox is because I havent gone into sculpting or anything yet, I just wanna get comfortable with modeling and such in Max first, personal preference I guess.
So yeah I could post a wire up here, but with regards to what I said about importing this from the Mudbox head I would be reluctant to do so as it is... funky.. in certain areas.
Anyways, tell me what you think - any feedback, good or bad that you may have is all my motivation for posting this so, please don't be shy!
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