Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-01-2003 , 12:24 PM
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Pipe Interface

#1 - as plain as they come

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#2 - with GI Joe and a copper material

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# 2 30-01-2003 , 01:13 PM
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Nice work. WHy did you choose Pipes as your subject? how did you fix the box edges?? How did you get GI_Joe to work inside of a box? THanks,
Brian


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# 3 30-01-2003 , 01:37 PM
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Not really sure why i chose it, just something i sketched down a while ago that i forgot about.

Fixed the edges by having seperate boxes to make up the "box". So there's 4 cubes, 1 for the floor, 2 for the walls and 1 for the back.

# 4 30-01-2003 , 01:56 PM
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thats cool, I wish GI_Joe would work indoors user added image Good work.
Brian


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# 5 10-02-2003 , 02:51 AM
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Just wondering about the placement of the pipes for an interface.

Which do you think fits better of the following two pics?

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# 6 10-02-2003 , 05:34 AM
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Would have to say the top one.

My reasoning for this is simply personal preferenceuser added image

I think it will look cool either way...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 13-02-2003 , 12:51 PM
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Update:

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