Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 01-02-2003, 09:43 AM   #1
Registered User
NutBar's Avatar
Join Date: Jan 2003
Location: England
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default passive rigid bodies - odd things going on

I'm working on a simple animation to get 2 models (aeroplane and ground plane) to react against each other - i.e when they collide one bounces off the another.

I have tried to make a simple model group (a nurb object and some polygon objects) in to a passive rigid body (PRB), but I get an error.

I select the model group, soft/rigid bodies, create PRB, but no joy!

I created the model in Maya Complete then tranferred to a machine running Unlimited. Does this make a difference?

I re-created (in Unlimited) a rough prototype of the model, and the ground plane, created a PRB, animated it and it worked perfectly.

Can anyone help?

"I admire the Pope. I have a lot of respect for anyone who can tour without an album."
Rita Rudner.
NutBar is offline   Reply With Quote
Old 01-02-2003, 10:36 AM   #2
mumbojumbo_13's Avatar
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
Thanks: 0
Thanked 6 Times in 6 Posts

i dont think you can swap between complete and unlimited cause they have differences in the programs and a different code
Thanks for wasting your time reading this line.
mumbojumbo_13 is offline   Reply With Quote
Old 01-02-2003, 10:41 AM   #3
Nem's Avatar
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts

maybe its your group node? try converting the nurbs part of the plane to polys, then combine the poly objects to get one piece of geomettry
set the ground plane to be a passive rigid body, then the airplane to be an active rigid body (i think u missed this step out)
now apply some gravity, turbulence or any fields you want to the plane, and when it collides with the ground it shud bounce
- Simon

My Website:
Nem is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.