I'm pretty new to maya, and I have a few questions.
first and foremost, is there a way to mirror a NURBs cylinder? I sculpted one for an arm on a model, and I want to duplicate it so i don't have to do that work all over again. I know you can mirror polys but i haven't seen anything about NURBs mirroring.
Second, how do I apply textures that i create with photoshop? with bryce it's easy.. click click voila. But with this I'm running around in circles
.. It's driving me insane!
Also, when I render a frame it looks grainy.. Is there a way to counteract this?
I have my model almost finished.. all I need to do is build the other arm and texture everything. here's what I have ATM
I appreciate any feedback.
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