Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-02-2003 , 09:29 AM
Registered User
Join Date: Nov 2002
Posts: 19

Reflective objects

How do you render objects to reflect other objects close to them?

Cheers, Marcus

# 2 10-02-2003 , 11:16 AM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
As I understand it, you simply need to turn on raytracing in render globals, and set the objects-shaders-attribute "reflection", to full or above 0.

I think the attribute is called "reflection" in the attribute editor. Pick a shader and hit (Ctrl + A) to view its attributes.


I do not support Bush! Nor Saddam! Long live UN!
# 3 10-02-2003 , 01:18 PM
Registered User
Join Date: Nov 2002
Posts: 19
Many thanks, Marcus

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads