Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-02-2003, 04:34 PM   #1
gordon7up
Registered User
 
Join Date: Jan 2003
Location: Ireland
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Default global illum and sub D's

Hi all,

Does any know of a free render plugin for 4.5 which will render Sub d's with global illum?? Mental ray is no use!!

cheers,
Gordon
gordon7up is offline   Reply With Quote
Old 11-02-2003, 05:33 PM   #2
roach105
Subscriber
 
roach105's Avatar
 
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Thanks: 0
Thanked 1 Time in 1 Post
Default

your best bet is to convert your subd into nurbs. Many people do this because sub d's are very intensive renders.
roach105 is offline   Reply With Quote
Old 11-02-2003, 06:09 PM   #3
Hidalgo
Subscriber
 
Hidalgo's Avatar
 
Join Date: Dec 2002
Location: Idaho USA!!!
Posts: 492
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Try this. It's a MEL script called GI_Joe.

http://www.3dluvr.com/pixho/
__________________
http://www.darrylworley.com/

http://www.defendamerica.mil/nmam.html
Hidalgo is offline   Reply With Quote
Old 11-02-2003, 06:29 PM   #4
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Like allways, I would definetly recomend GI_Joe.
brian
__________________
Please check
My (old) website!
brian_ellebracht is offline   Reply With Quote
Old 12-02-2003, 12:46 PM   #5
gordon7up
Registered User
 
Join Date: Jan 2003
Location: Ireland
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I'll try both suggestions, thanks all...............
gordon7up is offline   Reply With Quote
Old 12-02-2003, 01:23 PM   #6
Jim
Registered User
 
Jim's Avatar
 
Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default re GI and SubD's

Hi,

I'm wondering if MR for Maya has the same function that xsi has for sub's and mental ray (its default renderer).

If this is so,

There may be a node (haven't checked as yet) called 'Geometry approximation'.

This node tells MR to calulate geometry's subdivision level. ie. nurbs and poly's. This is a rendertime function. Which smooths the geometry ala subd.

After saying all this I should check that it indeed implemented in MR for Maya.

Otherwise just use Maya's native smooth or CPS on your poly models along with MR.

Hope this helps.

re Jim
__________________
Mayan elder......only in years.....
Jim is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.