I am trying to detach a part of my poly model, now when I used Max all you had to do was select the faces you wanted to detach and hit detach, simple! In maya I thought the equivilant was extract faces, but when I use this it does detach the selected faces but it breaks them all up into individual pieces, meaning I have to merge all the verts back together again, annoying!
am I doing something wrong? I've tried playing around with the settings but to no avail!
Any help would be cool, thanks, James.