Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 04-03-2003, 06:07 AM   #1
englar
Subscriber
 
englar's Avatar
 
Join Date: Jan 2003
Location: Coimbra, PORTUGAL
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default CUT

Hi guys here's one more: how can i cut the cylinder thru the red plane or surface?

THX in advance
__________________
jesus loves you!
englar is offline   Reply With Quote
Old 04-03-2003, 06:28 AM   #2
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Why not simply move the bottom vertices up, via an "axis-snap-move" (axis-constrained-move)?

Unless you want the bottom part as well.
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 04-03-2003, 06:51 AM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Select all the edges of the length of the cylinder (not the caps), Edit Polygons > Subdivide. Select the new ring of vertices, move them down to the face's level. Split poly around the new vertices. Delete unwanted faces.

Or, just move the bottom row up.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 04-03-2003, 01:02 PM   #4
englar
Subscriber
 
englar's Avatar
 
Join Date: Jan 2003
Location: Coimbra, PORTUGAL
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thx guys for your help and i dont want the bottom part
__________________
jesus loves you!
englar is offline   Reply With Quote
Old 27-03-2003, 04:58 PM   #5
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well, you could combine the 2 objects and use a boolean ?
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 27-03-2003, 09:22 PM   #6
englar
Subscriber
 
englar's Avatar
 
Join Date: Jan 2003
Location: Coimbra, PORTUGAL
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yes sptentrio, i've done that and it work out
__________________
jesus loves you!
englar is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.