mshoward, im not sure exactly how you would do this.. but first off this is what i did in 3dsmax to get great results, like the image attatched. Anyways, i would model a simple strand of grass that consists of 3 polygons (all triangles). Then just model a curved grass strand, and then create a wavy ground... i then just scaled the one grass thread, duplicated it 2 times.. and made each different strand a different shade of green. I just did some kinda batch duplicate in Max.. which made tons of copies over the page... it gives wonderful results.
"I should call you sugar maple tree cause i'd totally tap that" haha
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