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Old 08-03-2003, 06:00 PM   #1
bernhard
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Question texture apping 1:1 ?

hello friends !

I´ve created a simple nurbs plane. On this plane, I want to map a single .bmp file.

I want to map t 1:1 on the plane - so that I don´t have any distortion.

where & how I can set such options for the 2d texture map ?

thx,
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Old 08-03-2003, 06:13 PM   #2
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correct me if iam wrong but when you apply a texture it should always apply 1:1. If not go to the place 2d textue node and play around with the coverage settings in the attribute editor.
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Old 08-03-2003, 06:20 PM   #3
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Here is an image of what I think your asking
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Old 08-03-2003, 06:44 PM   #4
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Default hmmmm

The Coverage seems not to be the right thing for my problem.

here you can see the orignal image from the audi tt (as example)
http://rieder.tophunter.at/3d/oben.jpg

and here you can see the image in maya:
http://rieder.tophunter.at/3d/oben_maya.jpg

you can see the difference.
so, what I can do that I can have the original texture with absolut no distortion.

thx
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Old 08-03-2003, 07:19 PM   #5
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Oh, Thats a camera image plane?

If so, you have to change the settings in the channel box for the image plane.

If thats an image on a plane than you should use a poly plane and scale it in the channel box inputs.
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Old 08-03-2003, 07:27 PM   #6
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Maybe this will help
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Old 08-03-2003, 08:23 PM   #7
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aha, aha - so you take the original pixel from the image (width & height) and you use this dimension for the object plane.

now I understand - and it works fine.

thank you very much for your help,
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Old 08-03-2003, 08:24 PM   #8
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yes, roach is correct. You need to make your plane the same size resolution as your image
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Old 08-03-2003, 10:16 PM   #9
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I'm glad I can help
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