This is interesting.
I usually like nurbs, but now I am starting to realize that poly can be quite fascinating as well, when smoothing a rough poly model.
I started on a human face, but made too many poly faces, so that a smooth would end up in a slightly bumpy surface.
So seeing this model makes me like polys even more.
I guess the secret is to create the polys at strategic sizes before smoothing.
I do not support Bush! Nor Saddam! Long live UN!