then adjust the reflectivity level..
i was in a hurry so,, anyway, here it is ...
assign a lambert material to the bowl and check the attrubutes of it.. and turn on visible in reflections(as in the pic attached in the last post)
assign a blinn or a phong material to the table and dont forget to turn on raytracing in the Render Globals..
hope this is clear..
not sure about your situation though
:banana: :mingun: :yipee: :mingun: :bgreen: :mingun: :argue: