Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-03-2003, 09:14 PM   #1
bernhard
Registered User
 
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
Unhappy Modelling Problem (Essential)

Hello friends !

well I´ve posted a thread a few days ago, but it seems to bee, that I don´t wrote my real problem.

So, I´ve made some little images, where you can see my problem:

1st image: show´s the simply car - but I have deformations on it
2nd image: shows the same car with subdivisions 1 - and more ugly deformations on the mesh

you can download the maya file & images here:
http://rieder.tophunter.at/3dproblems/

maya file:
http://rieder.tophunter.at/3dproblem...ing_problem.mb




please, what I´m doing wrong ?
what is the problem & how can I fix it ?

thank you all for helping me,
bernhard
bernhard is offline   Reply With Quote
Old 27-03-2003, 09:24 PM   #2
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

hwo are u sub it? are u goin to modify>convert polys to subdivisions? thats the way to do it. I wouldn't recomend going to poly> subdivide, doesn't work for what you are trying to accomplish. as far as the grey stuff, try going to edit polygons, normals, go to the options under soften harden, and make sure it is around 30 and hip apply. Let me know how it works out, hope this helps!
Brian
__________________
Please check
My (old) website!
brian_ellebracht is offline   Reply With Quote
Old 27-03-2003, 09:37 PM   #3
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Try this i played with it a bit.....
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 27-03-2003, 09:47 PM   #4
brian_ellebracht
Registered User
 
brian_ellebracht's Avatar
 
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks: 0
Thanked 8 Times in 8 Posts
Default

oops! didn't realise you posted the scene. sorry! guess it would be easier to look at it then just take a shot in the dark. lol.

Jurt, weren't you modeling a T-REX?? What ever happend to it? I would love to see it.
Brian
__________________
Please check
My (old) website!
brian_ellebracht is offline   Reply With Quote
Old 29-03-2003, 11:27 AM   #5
bernhard
Registered User
 
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
Question Modelling Problem

hello friends and thanky ou for helping me.

@kurt:
thx for the file - you´ve triangulated the mesh. well, the problems still exists, and I don´t want to triangulate my mesh.


@brian:
okay, what I did:

1. Modify-->Convert-->Polygons to Subdiv
I use 40000/64, and I don´t use "Keep Original" -because, if I don´t use "keep original" it is much more smooth.

2. I´be got an error message:
Error: polyToSubdiv1 (Poly To Subdiv Node): One or more edges is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold edges, use Polygons->Cleanup with the nonmanifold option. //

3. Polygons-->Cleanup
I´ve activated Nonmanifold geometry+Normals and Geometry


4. Modify-->Convert Polys to Subdiv
it worked, but it seems to be, that the mesh is now destroyed:



I don´t know where the problem is !!???

Maybe there is a problem with my normals - but I don´t know exactly what it can be.
The option "soften harden" with the normals works - okay, this is one point I understand, but I have the problem before with the damaged mesh.

@T-Rex:
Yes, that´s right Brian. My big problem is, that I modelled all my stuff before with cinema - but now I want to learn Maya - and I can see really more opportunities with maya. it´s really cool, but it takes a lot of time to learn - you know....


okay, so thanks for helping me,
bye for now and take care,
bernhard
bernhard is offline   Reply With Quote
Old 29-03-2003, 08:15 PM   #6
Andi
Registered User
 
Join Date: Dec 2002
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Try to modell your car again. Try to start with a cube. The Polys Edge should be used to define the conture of your object.
Have a look at my attachment.

The "destroyed wireframes" will disapear, when you press "3" on your keyboard. 1,2 and 3 is for display detail.

Get involved with the use of crease edge tool, this will improve your modelling style when you use subdiv.

I've send more detailed information to your e-mail.

Andi
Andi is offline   Reply With Quote
Old 29-03-2003, 08:22 PM   #7
Andi
Registered User
 
Join Date: Dec 2002
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

sorry, for conture == outline

Andi
Andi is offline   Reply With Quote
Old 29-03-2003, 10:38 PM   #8
Ultragames
Registered User
 
Ultragames's Avatar
 
Join Date: Jan 2003
Posts: 1,113
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Heres what i would do. start over.
__________________
Armitrex Studios
Now open!!
Ultragames is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 03:48 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.