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Old 28-03-2003, 02:00 AM   #1
Axel
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Default golf ball

I am trying to model a golf ball. How can I get all the polys of the same shape to make the "dents"? or is there another way? I first thought of creating just a texture with bump maps but did'nt succeed.
THX for any help
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Old 28-03-2003, 03:26 AM   #2
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I now used a poly sphere with the following texture as bump map. Not really satisfied with the result - the bumps seem to end up in a black dot...
Any recs?

btw: is there any way i can attach 2 files in the same post?
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Old 28-03-2003, 03:30 AM   #3
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here's the bump map file
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Last edited by Axel : 28-03-2003 at 03:34 AM.
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Old 29-03-2003, 01:09 AM   #4
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hmm.. i did not try what i am going to post, but anyway, increase the number of subdivision of height and axis,, goto polygons -> tool options and make sure that there is no check mark beside "Keep faces to gether", then region select all the faces and then goto edit polygons -> extrude face... now modify one face, automatically all the faces will be edited too... then smooth

good luck,, hope it works,
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