Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-04-2003, 01:57 PM   #1
3D Jamie
Registered User
 
3D Jamie's Avatar
 
Join Date: Apr 2003
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Talking bump map mirror

The big problem I have in completing the model is bump mapping and to be honest its really foxed me!! You will see attached stage 1 <bm_02> of the polygon model (bump maps included), however when I mirror the model with weld edges one side the bump map is inverted as it sould be and on the other side they are verted, I have checked the normals, I also tried to duplicate it on a 'minus' axis and then use the weld edge tool. I guess there must be something in the hypershader or do I need to redo the bump maps on the mirror side mirroring the bump maps???!!
3D Jamie is offline   Reply With Quote
Old 05-04-2003, 02:09 PM   #2
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

try adding the bump map AFTER you mirror the model
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 05-04-2003, 02:31 PM   #3
3D Jamie
Registered User
 
3D Jamie's Avatar
 
Join Date: Apr 2003
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Thumbs down

Unfortunately that doesn't work......but it does seem to have something to do with the normals....as when you reverse them its fine but you can't weld the edges.....thanks for your reply anyway...

Last edited by 3D Jamie : 05-04-2003 at 03:28 PM.
3D Jamie is offline   Reply With Quote
Old 05-04-2003, 04:10 PM   #4
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

not too big on polys, sorry mate
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 05-04-2003, 06:12 PM   #5
3D Jamie
Registered User
 
3D Jamie's Avatar
 
Join Date: Apr 2003
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default Normals

I can solve it if I flip the normals on one side, however that leaves the seam down the middle? - HELP!!!
3D Jamie is offline   Reply With Quote
Old 05-04-2003, 07:04 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

did you try freezing the mirrored side's transformations and then reverse normals?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 06-04-2003, 09:12 AM   #7
3D Jamie
Registered User
 
3D Jamie's Avatar
 
Join Date: Apr 2003
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Unhappy

Thank you very much for getting back to me....but I seem to have solved it. Because the body is made up of individual maps I needed to get into them and re-map inverting the bump map (if that makes sense) - I seem to have found a way to do this through the texture editor - GREAT!

Thanks once again....

Last edited by 3D Jamie : 06-04-2003 at 11:40 AM.
3D Jamie is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Open Challenge -Jerry Can Texturing honestdom Battle Arena 77 03-12-2010 01:20 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.