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Old 05-04-2003, 05:58 PM   #1
synergy55
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Default Texturing a polygonal mesh...

Hi

I'm french and a newbie in Maya.
I've a problem with texturing

I want to unwrap uv from the wall (image1) but in the "uv texture editor" my object is deformed.

Could you help me?

Thxs
Bye

Images:
1. Model (i want only to texture the wall not the support)
http://www.avalonia-online.com/screen2.gif

2. Automatic Mapping and UV Texture Tool (the model is deformed)
http://www.avalonia-online.com/screen1.gif

Last edited by synergy55 : 05-04-2003 at 06:26 PM.
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Old 05-04-2003, 07:01 PM   #2
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anything automatic isn't necessarily going to give you results that you want. I'd recomend doing it manually.
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Old 06-04-2003, 09:28 AM   #3
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with planar mapping or there is an other answer?

i use 3dsmax and there is a flatten mapping command working perfectly. Anything equal in maya?

Thanxs all
BBye
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Old 06-04-2003, 09:53 AM   #4
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I usually use planar mapping, yeah... Depends on the geometry's shape, of course.

Maya has the Relax UVs that kinda spreads them out evenly. I like to have more control over it though.

From my experience, generally people have a hard time transitioning between Max and Maya and vice versa (as well, I'm sure, for other such programs) because of the fact that people get used to one program and expect another to work exactly the same way.

I know when I've (briefly) messed with Max, I would break out in "Why can't they do it like Maya?" lol

Just be patient.
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Old 06-04-2003, 12:11 PM   #5
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thank you for ur help!
bbye
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Old 06-04-2003, 10:35 PM   #6
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There are a couple of good poly texturing videos in the VIP section. You've also got a tutorial on Mike's page (see his link above). I highly recommend checking them out.
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