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Old 15-04-2003, 09:47 PM   #1
Sardo Numspa
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Thumbs down Flickering Animation

Also it might be texture filtering thats doing this. How do I adjusting filter up when I get further away from the camera.

Certain textures will behave poorly in supersampling situations bacause the veriance is just too alternating so you could get a completely differently colored pixel form frame to frame depending on where the actual sample might happen to fall. This might be thr problem. This happens in LightWave.
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