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Old 19-04-2003, 11:26 AM   #1
bernhard
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Angry PROBLEM with EDGES !

Hello friends!

Well, I am trying to get a simple car mesh with lights, front side. I´ve done the following steps:

1. Create a PolyCube
2. Convert Poly --> to SubDiv
3. SubDiv Surfaces --> Full Crease Edge/Vertex

Question 1:
Is it possbile to set the strength of the crease per hand ?
--> I mean, can I set different values ?


Question 2:
On the images below you can see the strange distortion on the edges from the lights.

How can I avoid that ?




thank you soo much for helping me,
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Old 19-04-2003, 12:02 PM   #2
-<{ JB }>-
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As far as i know, you can't manually set the strength of a crease. I have been annoyed by that too . You can do a partial crease Edge/Vertex but that is exactly half-way between full crease and no crease. A way that I have used is to refine the mesh (add some more edges close to the one to be creased) then do a partial crease on the edge - it will come out sharper. You need to play around a bit to find what works best.

Maybe someone knows a better way to do this?

About your question on the distortion... I can't think of a simple way of avoiding that. I'm not exactly sure what's gone wrong... perhaps it would help if you could upload a pic of the wireframe.
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Last edited by -<{ JB }>- : 19-04-2003 at 12:06 PM.
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Old 19-04-2003, 12:53 PM   #3
bernhard
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Unhappy Here are the Wireframe-Images

Well, I don´t know if there is a problem on the poly-model. But I don´t think so. I have no clue how I can avoid the distortions on the edges - here are the Wireframe Images.

1st: The Poly


2nd: The SubDiv


thx for helping me,
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Old 19-04-2003, 05:22 PM   #4
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You might could try adding a slight bevel to the corners that have this problem.
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