Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-04-2003 , 11:09 AM
BillyZ's Avatar
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Join Date: Sep 2002
Location: Vancouver, BC
Posts: 223

Rendering Particles/ with GIJoe

Hi all, I've been working on my demo reel. The scene is night time and its raining. I used the Simply Maya rain tutorial to learn about particles/emitters etc. Good tutorial. But now I want to render them in a scene. I'm not too sure about rendering dynamics, I know that "hardware render buffer" is used. And I managed to actually render up a targa sequence with basic lighting which I added to the scene. But when I applied the GI_JOE script to the scene, and then attempted to render the sequence there was no change in lighting.

Has anyone had a problem similar to this one, or do I need to turn something on in the attributes so that global illumination can be seen in my final targa sequence?


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# 2 21-04-2003 , 01:14 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
the hardware render buffer is used to hardware render particles (doh! user added image) and thus i'm not sure if GI joe will affect the particles. As a general rule hardware rendered particles suck cause they are rendered in open gl and thus look crappy (technical explanation i know!! user added image)

If you want to use the GI_Joe script i think you're gonna have to use software rendered particles (indicated by the "s/w" after the particle type in the type options)

hope this is helpfull

Alan


Technical Director - Framestore

Currently working on: Your Highness

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