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Old 29-04-2003, 11:24 PM   #1
NatG
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Default My first Maya model (lowpoly samurai)

Hi,

I have wanted to do a game character for a while and have finally got off my butt and started. I would like some opinions about how I can improve, what I'm doing wrong that kind of thing.

It is about 2300 polys at the moment. (Triangulated). But I know that are some places where there is alot of wasted geometry. Like the back of the boots which you can't see anyway.

It is still in 9 parts as I have not stitched it together yet.





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Old 29-04-2003, 11:53 PM   #2
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2300 polys?! and thats LOW poly? LOL, Just messing w/ya man. But yea, 2300 polys is low yea, but I dont think that many is considered "low". I think it looks pretty good so far tho.
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Old 29-04-2003, 11:58 PM   #3
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Can you post a wireframe?
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Old 30-04-2003, 12:27 AM   #4
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As requested wireframe images.



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Old 30-04-2003, 02:26 AM   #5
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the biggest thing that jumps at me is the hands seem awfully thin.
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Old 30-04-2003, 06:00 AM   #6
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Looking good. I concur with Mike. The hands do look a little thin. Nice start!
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Old 30-04-2003, 07:58 AM   #7
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can i see smoooth.
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