Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-04-2003 , 10:24 PM
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Join Date: Nov 2002
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My first Maya model (lowpoly samurai)

Hi,

I have wanted to do a game character for a while and have finally got off my butt and started. I would like some opinions about how I can improve, what I'm doing wrong that kind of thing.

It is about 2300 polys at the moment. (Triangulated). But I know that are some places where there is alot of wasted geometry. Like the back of the boots which you can't see anyway.

It is still in 9 parts as I have not stitched it together yet.

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# 2 29-04-2003 , 10:53 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
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2300 polys?! and thats LOW poly? LOL, Just messing w/ya man. But yea, 2300 polys is low yea, but I dont think that many is considered "low". I think it looks pretty good so far tho.


- Hybrid
# 3 29-04-2003 , 10:58 PM
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Can you post a wireframe?


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 29-04-2003 , 11:27 PM
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As requested wireframe images.

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# 5 30-04-2003 , 01:26 AM
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The Maya Mountain
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the biggest thing that jumps at me is the hands seem awfully thin.

# 6 30-04-2003 , 05:00 AM
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Looking good. I concur with Mike. The hands do look a little thin. Nice start!


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 7 30-04-2003 , 06:58 AM
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Join Date: Feb 2003
Posts: 165
can i see smoooth.

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