Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-05-2003 , 01:26 AM
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terrain generation

How do you make terrain using maya? Is there any way to make a terrain from a grayscale bitmap?

# 2 21-05-2003 , 01:44 AM
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I don't think you can in Maya. Sorry.

# 3 21-05-2003 , 02:10 AM
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Of course he can Darkware.

He could map a displacement texture to a polygon plane with lot´s of subdivisions. I don´t know how he could bake it though, but I´m sure others could have that answer.

# 4 21-05-2003 , 02:11 AM
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- Matt
# 5 21-05-2003 , 02:22 AM
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There are alot of ways to model terrain but one thing I just came across you might be interested in is a little plugin called DEM2TGA which converts 1:250,000 scale (DEM) data and creates a TGA (Targa Image) files from it. You can download USGS geographic data (in DEM format) via the web to base your geometry on actual terrain, convert to TGA and use that in a displacement map.

Other than that, you could use the sculpt surfaces tool to push and pull geometry into shape.....or just model the geometry by hand. This all I can think of off the top of my head.


"Terminat Bora Diem, Terminal Auctor opus."
# 6 21-05-2003 , 02:26 AM
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Damn, I type slow....you guys beat me to the post (I forgot about that old mountain render in smhoward's 3rd link). user added image


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 21-05-2003 at 02:32 AM.
# 7 21-05-2003 , 02:33 AM
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Yes. There are a ton of terrain generator plugins for maya. Maybe not a ton, but a lot. Look at the plugin section of highend3d.com.


It's Dr. Know, Not Darknow
# 8 21-05-2003 , 03:07 AM
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NitroLiq - That old mountain renderer is one of the greatest i've seen. I like it. user added image

Oh, and sorry for stealing your thunder. user added image LOL

See it can be done in Maya. Anything can be done in Maya. If you can imagine it it can be done. Somehow.


- Matt
# 9 24-05-2003 , 03:08 PM
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# 10 24-05-2003 , 05:54 PM
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Like was said in in smhoward's 3rd link, to "BAKE" the displacement, you would simply convert your displacement to polygons, and smoothuser added image


Israel "Izzy" Long
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izzylong.com
# 11 28-05-2003 , 05:12 AM
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Or try just making a really large plane and then use the sculpt tool and pull the terrain up. works for me.

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