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Old 23-05-2003, 07:37 PM   #1
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Default Glass Render Prob.

I was just playing with different textures. And this happened.

Why does the texture on the table stand not render thru the glass? The floor renders, but just not the stand.

BTW, the stand shader is a silver shader from highend3d.com
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Old 26-05-2003, 02:09 AM   #2
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could you attach your scene file? it's hard to recog nize if it is a raytracing problem or something else.
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Old 26-05-2003, 02:30 AM   #3
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I'll attach it tomorrow. I don't have it with me.
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Old 27-05-2003, 02:53 AM   #4
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maybe your refraction for your glass material is low, try to set it to 6 or above, light should bounce 6 times or more in order for you to see the transparency of the base of your glass.
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Old 27-05-2003, 02:19 PM   #5
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Here's the attached file.
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File Type: zip glass files.zip (237.6 KB, 15 views)
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Old 27-05-2003, 02:21 PM   #6
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I tried playing with the raytracing, but got nothing.
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Old 28-05-2003, 02:55 AM   #7
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are you using maya 5.0? i could not open the file cause mine is 4.5.
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Old 28-05-2003, 03:35 AM   #8
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yes i am. That's what i figured.

The only other version I have is 4.5 PLE, but the PLE's won't work in full versions. (so i've heard)

Well, I 've playing with the refraction levels on the texture and the reder global settings, but nothing is making a difference.

I could just send the shaders and maybe that will work. I can give the settings that I have.
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Old 28-05-2003, 03:44 AM   #9
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i mimic your scene an d attached it here for you to see the settings.
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File Type: ma oliverglass.ma (123.8 KB, 15 views)
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Old 28-05-2003, 03:47 AM   #10
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and here is the out put image of it.
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Old 28-05-2003, 01:43 PM   #11
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I used a different texture for the base and it came out fine. So now i think its all in the silver shader used for the base.

Image with a different texture:
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