Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
If you mounted the images onto planes, select the plane shader in the Hypershade and change the transparency settings under R,G and B to something like 0.5.
Think I got that from the SM tutorial on making a shark so thanks to that if I did 8).
another "fix" would be not to put the image planes in the middle, but offset them so they are outside the actual modeling. if they are only visible in the cam that has them, then no need to mess with transparency.
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