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Old 19-06-2003, 05:57 AM   #1
polymer
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Default Lighting problem

Got a lighting problem.
I used a point light to light up a face I made. The problem is the light is passing throught the inside of the face to the other side.
The inside of the mouth and right eye socket are lit up when it's not suppose to.
How do I go about stopping the light from passing through the
inside?

Thanks!
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Old 19-06-2003, 06:52 AM   #2
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Select your light and choose Windows>Attribute Editor. In this window under the shadows tab, check the Use Depth Map Shadows box.
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Old 19-06-2003, 07:35 PM   #3
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Thanks, Darkware!
Waaha!
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