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Old 11-07-2003, 04:51 PM   #1
Tabea
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Default wheel tutorial

Hi i´m new to maya and try out the PLE version.

I´m interressted in modelling an wheel, but i searched an found no tutorial. Can anybody helps me? I found some nice for Lightwave, but when i try out i remarked that some function won´t be in maya.

So if there exist a tutorial it would great if you can help me.

P.S. i try maya because i will find out if it´s the right software for me

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Old 11-07-2003, 04:56 PM   #2
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you could use a displacement map/bump map depending on how complicated you want your tyre to be. if you want a tyre that uses geometry then you will have to work a little harder. Can you post a link to the lightwave tutorial? i'm sure we could help you find the equivalent tool in maya.

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Old 11-07-2003, 04:56 PM   #3
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Ooooh i remember one. Look in the previous challenges in the simply maya forums. I think vectormans vehicle has one or has a link to one....Hope it helps...
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Old 11-07-2003, 04:58 PM   #4
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Dang, you beat me Pure.....
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Old 11-07-2003, 05:01 PM   #5
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lol I'm getting good at that
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Old 11-07-2003, 05:09 PM   #6
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Here is the link

http://www.rendering.de/nano.cms/Lig...erview&X_id=51

search for "Erstellen einer Auto Felge und Gummireifens"

It´s a video tut. The ascpet interressting me is the part who he connet two poly´s (the inner and the outerring) to make the spoke´s.

All i found in maya was he merge tools but that´s not the same.

Anyway i know Lightwave is a great poly modeller (better than maya??).

Or should i find out a tut for nurbs modelling a wheel?

i don´t know the advantages of both.

First at all i need a programm creating 3d logos imported from illustrator files (text and so on) but also for modelling cars bikes or architectur all stuff i would like to build (after hard way learning )
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