leaving a trail
i don't know if this is supposed to go here or in the mel/programming forums, but since i'm a beginner i'll paste it here. say i have an animation of an object...for eg. a sphere...moving from one point to another...how do i leave a trail of other spheres on whatever path the original sphere travelled on. so...for eg. if my original sphere's translateX was defined as 10 * sin(time)....so the sphere will travel as a sin wave...and i want other spheres to appear on the wave as the original sphere passes through...basically "drawing" the wave on screen. thanx a lot...if i wasn't clear please say so...i will try to explain again. thanx.