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Old 16-07-2003, 11:36 PM   #1
kazama
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Default sword model

So here is the finish remodel of the sword ( original desing from Michael Roger).
Like M and howardporter ask me to do a better job at the wings an the top of the handle.
I think It looks better that before, the wings look more sharp on the edges and also I put more subdivisions with the split poligon tool on the top and bottom of the handle to make it look more hard.
Is there another way to make it look more hard without making subdivisions?
I tried to use edit polygons - normals - soften / harden , and all hard on the edges but it make them look faceted.


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Old 16-07-2003, 11:52 PM   #2
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If you convert the lowpoly object to subd's you can crease the edges. But that means working with subd's which may or may not be what you want.
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Old 29-07-2003, 08:46 PM   #3
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I haven't been able to put some update of the work because I have been busy but this is how the scene looks at the end.
Please let me know what you think about it.
Any coments are wellcome.



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Old 29-07-2003, 09:03 PM   #4
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I like it, but I find the way the blades of grass are pointing tends to lead my eye to your tree rather than your sword. I like the colours a lot.
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Old 30-07-2003, 11:31 PM   #5
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what about having a torn scarf fluttering in the wind wrapped around the handle of the sword? that would be really cool. Witchy's right about the blades of grass though



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Old 31-07-2003, 08:49 AM   #6
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Sword is realy nice, but i think that the handle is to small/thick
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