How about using lambert file-textured nurbs or poly planes instead of the standard image planes?
Originally posted by Ghost-VE
lol well I have done a few tutorials. and i grasp concepts fairly well just can't figure out image planes and how to set em up like he did. IE.. I set up the top veiw and its 90 degrees rotated from what he has set up. and when I import front view Its stretched. what I really want the image planes to do is to import exactly the size the actual image is without maya distorting, stretching them, ect.
It is my firm believe, yet again .. that you should actually go for other tutorials first. Get a handle of Nurbs if you know what I mean.
Setting up the Image planes should be the least difficult part of the whole thing, and yet you have trouble with it. I can´t imagine when all the stitching comes into play.
Don´t get me wrong. I know we all are capable of this and all the yadayada ... just telling you, you WILL have a better chance at this one after looking at Mike´s Nurbs Shark tutorial