Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-07-2003, 10:18 AM   #1
dazmanian23
Registered User
 
Join Date: Jul 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Default grainy shadows

Hi
I am trying to cast shadows with GI ,
and getting grainy shadows with Dmap
or even with area light with raytrace shdows.
I want to use GI and still get soft shadows.
thanks
D
dazmanian23 is offline   Reply With Quote
Old 22-07-2003, 01:54 PM   #2
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

if the gi shadows are not soft enough, you might want to combine final gather and gi. that will give very very very soft shadows.
BabyDuck is offline   Reply With Quote
Old 23-07-2003, 02:41 AM   #3
dazmanian23
Registered User
 
Join Date: Jul 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Default

FG does create soft shadows,but using both GI and FG
is very expensive,and you can't realy control how soft the shadows are in FG.
The area light function suppose to soften shadows in GI but it makes the shadows grainy for me....WHY?????????
dazmanian23 is offline   Reply With Quote
Old 25-07-2003, 01:21 AM   #4
polygon9000
Registered User
 
Join Date: May 2003
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Use raytraced shadows.Those will give u sharp edged shadows.Now the trick to making them softer is to use the area light option in your light attributes.U can choose Sphere, cube etc.Scale the respected choice (sphere, cube)according to your scene.Play around with the samples settings within the area light options.Increasing the samples = increasing render times.Overall using the area light within the mental ray light will dramatically increase render time.Try it out.
polygon9000 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.