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Old 29-07-2003, 06:37 PM   #1
Witchy
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Default Bake Textures - workflow

How do you bake textures / shaders etc onto a model?

In the hypershade I have found the convert to file textures section, however when I highlight the shader I get 'no surface selected unable to continue' and when I highlight the object I get 'select a highlighted or shading node unable to continue'.

I get the same thing if I right click and choose to select the objects with the texture on.

Can someone explain the work flow needed to do this, ie what to select in what order? Gratefuls.
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Old 29-07-2003, 06:57 PM   #2
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you need to select the object AND the shader you want to bake - i dont think order does matter though. if that wont work, aehm, please ask back
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Old 29-07-2003, 07:09 PM   #3
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Is that with shift select? I am having problems selecting both. Thanks!
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Old 29-07-2003, 07:17 PM   #4
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Yup
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Old 29-07-2003, 07:38 PM   #5
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Thanks guys, that worked, I feel a fool now 8).
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