Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-08-2003, 05:15 PM   #1
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
Question the ratio size from an object ?

hello friends !

If I will create a simply primitive plane, I can see the size from the object in the attribute editor.

In the TRansform Attributes, I can see the Translate, Rotate, and Scale options. And the Scale Option shows me the size from the object. Scale, 1:1:1 for each axis.

So, the primitive plane does have 1:1:1 in the scale values.

If I create now a texture for that plane, I do know, that the texture will perfect fit the object, if the size is 1:1. As example, 100x100 pixel, or 10x10 pixel, or even 1000x1000 pixel.


Now, I have wings from an airplaine, and the object is much more complex. But to get less streching in the texture, I will fit it as much as possible to the right size from the wing.

If I do that, I can avoid big streching parts. And of course, if I have more Isoparms on the surface, it will be better.

But my question is:
The wing is a complex surface, and I don´t know where I can get the right ratio size ? Where I can see in the attribute editor the value of the x,y, and z axis ? As the same values like I can see in from the primitive plane ?

If I could find it out, I can create the texture file in the same size, and I do have less streches. hmm, well, of course all my objects are nurbs objects, and I don´t want to solve this with UV´s and polys. I search for a sultion in nurbs texturing.

okay, maybe someone can help me !!!

thx for every little help,
contact me via MSN:
bernhard is offline   Reply With Quote
Old 21-08-2003, 09:33 PM   #2
Darkware's Avatar
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts

Really, I wouldn't worry about having a texture that has an exact pixil number. I don't believe you can do what you're asking either. There is a slight chance that you can, but I coubt it seeing as how this thread has been here for a while and no one has replied to it with an answer.

If it were me, I would create a simple random texture with blobs, squares (whatever) on it and see how it maps out on the wings. I would then create my texture according to how it lays out on the wings. This is difficult I know, but it works. With polygons, you can paint directly on the object, save the texture, then take it into yoru favorite imaging program and do the main texturing there, then reapply to your object after you're done.
Darkware is offline   Reply With Quote
Old 22-08-2003, 12:40 AM   #3
The Maya Mountain
mtmckinley's Avatar
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts

Hey, I just remembered a feature that might help you. Select your surface and go into its attributes.

Under the Texture Map section, check on "Fix Texture Wrap." It won't change in your view, but your render should change.
The Maya Toolbelt
mtmckinley is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.