Mike or anyone who can help - uv mapping?
Ok, near the start of your tutorial you have your unmapped character selected and when you open the uv texture editor window the character is displayed in there as a white mesh.
The thing is when i have my character selected and i open the uv texture editor
all thats displayed in there is the top right square is filled ( im going to include a pic ).
What am i doing wrong here?
Also is there a simple way to reduce the polygon count and then increase it at the end of all the modeling / texturing because like i said before my comp starts to slow up when i try and extract body parts ( as shown in your tutorial ).
My poly count is 11384
Thanks again Mike
Last edited by juice690 : 29-08-2003 at 01:01 PM.