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Old 31-08-2003, 06:21 PM   #1
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Default skinning models

hey , i would like to know how to skin models made in maya, do i have to make skinmaps first? yes: how?
no: then what do i have to do to start skinning my models.

thank you.
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Old 31-08-2003, 07:11 PM   #2
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1) Map your object with UVs.
2) Lay the UVs out in the UV Texture Editor.
3) Take a UV Snapshot.
4) Use this snapshot as a guide for making a texture in Photoshop or whatever.
5) Apply your texture.
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