Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 02-09-2003, 06:41 PM   #1
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default newbie 2d placement problem

I have created a revolved surface from a curve and have applied a lambert shader with a color file that has an alphachannel. Using the 2d placement tool I am getting the texture where I want it. However, it is consistently mapping with the v coordinate flipped. I know I can vertically flip the file in Photoshop, but how do I fix it in Maya. In the 2d placement attributes I see where I can rotate it, but how can I flip it?

thanks much!
erikober is offline   Reply With Quote
Old 02-09-2003, 07:53 PM   #2
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Try editNURBS -> Reverse Surface Direction and see if that works for you. You may have to change some of the settings in its option box first.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 02-09-2003, 08:32 PM   #3
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Perfect!! Thanks Nitro!! Reversing the parent curve fixes the problem as well. BTW, any idea why this is happening consistently? It happens on imported curves also. Might there be a preference somewhere that identifies curve direction for the EP/CV tools? I didn't see anything listed in the revolve prefs or the EP/CV prefs. I'm just not sure why the uv orientation is flipping every time.

Thanks again!!
erikober is offline   Reply With Quote
Old 03-09-2003, 12:15 AM   #4
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Just remember, while the first CV you click defines the start of the curve, the second CV defines the curve direction (You'll see a small "u"). If you reverse the way you're drawing your curves (i.e., if you're starting at the top and working your way down, start at the bottom and work your way up instead), you should see the surface direction change.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 03-09-2003, 12:18 AM   #5
erikober
Subscriber
 
erikober's Avatar
 
Join Date: Nov 2002
Location: Denver, US
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The direction I started was the problem. Thanks Nitro!
erikober is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 03:48 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.