i will render a single frame at around 3000 x 2500 pix;
do i have for each textured part of a scene, to assign ,
such resolution if i used bitmap!
how can i calculate the res i need,if i need to render large frame buffer?and so ,how can i determinate which res ,i need for each texture, if i use bmp??
will it depend of the "surface" ,each textured part,take "place " in the scene??
txs in advance!
Last edited by gorjie : 11-09-2003 at 02:54 PM.