Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-09-2003 , 06:38 AM
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quick question

after i revolve or loft a curve how can i convert it to a polygon?
please help

# 2 16-09-2003 , 06:57 AM
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Modify>Convert NURBS to Polygon

# 3 16-09-2003 , 07:01 AM
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are you sure cause i tried that and it said no nurb selected
are you sure that a curve lofted is a nurb?

# 4 16-09-2003 , 08:11 AM
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By default, when you use Surface>Revolve or Surface>Loft, output will be a NURBS surface.
But in your case, probably you have change the default setup on Output section, instead of a NURBS you could set this tool to output as polygons.
You can reset the tools back to default by resetting it.

If you are sure that you are outputting as NURBS, you might need to check whether you are in object mode when you issue convert command.

You might also want to check it through the Attribute Editor to see the type of your surface.

Best regards,

# 5 16-09-2003 , 03:48 PM
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you also want to make sure that your selcting the base object. not a component like a CV or isoparm. and also not a group.


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# 6 16-09-2003 , 04:48 PM
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And, this might sound strange, but I had a student once who kept selecting the curve, rather than the lofted geometry. DOH!

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