Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-09-2003, 10:01 AM   #1
Tork
Subscriber
 
Join Date: Sep 2003
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Default Newbie question.

Hi, I just started using maya a month ago and im hooked , but i have two questions thats been bothering me for a while now. How can I make my model look more real ? For example ive seen a couple of WIP renders on this site and it looks like real plastic, Ive tried using different colors but I could never get it to look real like plastic, is it because they are using another type of rendering method or is it just shaders ? or is it a plugin ? and my 2nd question , how can i change the black backround when in render view whenever i render something.. thank you..

anyways here is a person i made using the tuts from this site!!
very helpfull site i might add.

http://www.pbase.com/image/21752696

how can i make this look real like real plastic or something that has realism.

Last edited by Tork : 28-09-2003 at 10:07 AM.
Tork is offline   Reply With Quote
Old 28-09-2003, 11:44 AM   #2
dragonfx
Registered User
 
dragonfx's Avatar
 
Join Date: Jul 2003
Posts: 1,257
Thanks: 0
Thanked 0 Times in 0 Posts
Default

"plastic" illumination
path a) download a plugin called gi_joe from pixho the site is full of threads telling why what and how... it fakes the real deal on maya software

path b) the real deal, search for hdri images on google, download one, put something on the scene you want to get illuminated, make a big sphere and search the command to reverse the normals of the sphere so that they point inwards, create a lambert and plug the hdri to its color, up the incandescence of the lambert to 75%white, go to render options, render using:mental ray, options: put a tick on final gather... hit render

yep, we didnt used lights... you can put some after, be subtle tough...

youll need to investigate further on mental ray... change more parameters etc, but i think that will set you in track, play with it

Last edited by dragonfx : 28-09-2003 at 11:47 AM.
dragonfx is offline   Reply With Quote
Old 28-09-2003, 12:44 PM   #3
Tork
Subscriber
 
Join Date: Sep 2003
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Thumbs up

thanks for pointing me to the right direction :thumbsup:
Tork is offline   Reply With Quote
Old 28-09-2003, 04:47 PM   #4
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Actually, it's a combination of things as lighting, shaders, etc. which all work together to form the illusion of 3D. Dragon mentioned a couple rendering/lighting options. For further info on what he's talking about, search around for info on "Global Illumination" and "HDRI" so you have a better understanding of what they are. While that's all well and good, IMHO you should pay attention to simple shader creation before getting mired down in that.

Creating a basic plastic isn't too difficult. Try assiging a blinn to an object and play with its eccentricity (0.1) and specular roll off (1.0) settings. Also change the specular color to pure white. Do an IPR render and drag-select the rendered object. You should see a green box around the portion you dragged. Now, you can fine-tune the blinn's settings and get auto-updates in the render window.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 28-09-2003, 05:30 PM   #5
Tork
Subscriber
 
Join Date: Sep 2003
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by NitroLiq
Actually, it's a combination of things as lighting, shaders, etc. which all work together to form the illusion of 3D. Dragon mentioned a couple rendering/lighting options. For further info on what he's talking about, search around for info on "Global Illumination" and "HDRI" so you have a better understanding of what they are. While that's all well and good, IMHO you should pay attention to simple shader creation before getting mired down in that.

Creating a basic plastic isn't too difficult. Try assiging a blinn to an object and play with its eccentricity (0.1) and specular roll off (1.0) settings. Also change the specular color to pure white. Do an IPR render and drag-select the rendered object. You should see a green box around the portion you dragged. Now, you can fine-tune the blinn's settings and get auto-updates in the render window.
thanks alot will try that.

Last edited by Tork : 28-09-2003 at 05:36 PM.
Tork is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.